Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-10-22 | Merge pull request #53812 from RandomShaper/expose_flush_input | Rémi Verschelde | |
2021-10-22 | Expose Input::flush_buffered_events() | Pedro J. Estébanez | |
2021-10-12 | Exposed setters for sensor values in Input class | Дмитрий Сальников | |
2021-10-06 | Merge pull request #53472 from akien-mga/doc-update-tutorial-links | Rémi Verschelde | |
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-10-06 | Change dragging cursor on Windows | kobewi | |
2021-08-10 | Use Key enum instead of plain integers | Aaron Franke | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-30 | Add Input documentation for `exact_match` | Raul Santos | |
2021-07-22 | Fix miscellaneous doc typos and inconsistencies | Nicholas Huelin | |
This pull request fixes an assortment of typos, improves conciseness, and enhances clarity. | |||
2021-06-20 | Use mouse and joypad enums instead of plain integers | Aaron Franke | |
Also MIDIMessage | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-03 | Add MOUSE_MODE_CONFINED_HIDDEN | Aaron Franke | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-03-23 | Rename some more global enums (Key, Joy, MIDI) | Aaron Franke | |
2021-03-19 | class reference proofreading | Paul Joannon | |
2021-03-17 | Converted sensor acceleration units to m/s^2 on iOS and UWP | Marcus Brummer | |
This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms. | |||
2021-03-16 | Document different unit of measurement for sensor data on iOS and Android | Marcus Brummer | |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2020-11-27 | doc: Mention iOS support for Input gravity/gyroscope sensors | Rémi Verschelde | |
It has been implemented for iOS a long time ago already with #7127. | |||
2020-11-25 | Docs: Port Code Examples to C# (F, G, H, I, J, K, L) | HaSa1002 | |
Includes: * File * Geometry2D * HashingContext * HTTPClient * HTTPRequest * Image * Input * int * ItemList * JSONParseResult * KinematicBody2D * LineEdit Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2020-11-23 | doc: Sync classref with current source | Rémi Verschelde | |
2020-11-11 | Allow getting Input axis/vector values by specifying multiple actions | Aaron Franke | |
For get_vector, use raw values and handle deadzones appropriately | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-08-29 | Merge pull request #41521 from Calinou/doc-accelerometer-platforms | Rémi Verschelde | |
Document supported platforms for `Input.get_accelerometer()` and related | |||
2020-08-29 | Document supported platforms for `Input.get_accelerometer()` and related | Hugo Locurcio | |
This closes #41303. | |||
2020-08-28 | State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs | Michael Alexsander | |
2020-05-13 | Update game controller enums. | Marcel Admiraal | |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-12 | Improve the `Input.set_use_accumulated_input()` documentation | Hugo Locurcio | |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-22 | doc: Sync classref with StringName/Callable changes | Rémi Verschelde | |
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | Merge pull request #35589 from akien-mga/doc-drop-category-property | Rémi Verschelde | |
doc: Drop unused 'category' property from header | |||
2020-01-26 | doc: Do not expose Variant::NIL as a type in the class reference | Rémi Verschelde | |
Fix signals Variant arguments incorrectly listed as Nil. Fixes #12520. | |||
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde | |
2019-10-06 | [DOC] Fill in various missing method/member descriptions. | Chris Bradfield | |
2019-09-20 | Merge pull request #32150 from luzpaz/typos | Rémi Verschelde | |
Fix misc. source comment typos | |||
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-15 | Mention more caveats for custom mouse cursors in the documentation | Hugo Locurcio | |
See #32147 and #32148. | |||
2019-08-21 | Merge pull request #31437 from volzhs/vibrate-mobile | Rémi Verschelde | |
Support vibration for Android and iOS | |||
2019-08-21 | Support vibration for Android and iOS | volzhs | |
2019-08-17 | Clarify usage of action_press | Tomasz Chabora | |
2019-07-30 | Merge pull request #30890 from KoBeWi/how_to_action | Rémi Verschelde | |
Clarify is_action_pressed() for multiple assigned buttons | |||
2019-07-29 | Fix set_default_cursor_shape always sending motion event | Guilherme Felipe | |