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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Input.xml
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Commit message (
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Author
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2022-12-16
Silence `Input.vibrate_handheld()` warning as it's already documented
Hugo Locurcio
2022-11-02
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-10-27
Document the DisplayServer class
Hugo Locurcio
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (6)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-07-27
HTML5: Add support for `Input.vibrate_handheld()`
pattlebass
2022-07-03
Input: Re-enable input accumulation by default
Rémi Verschelde
2022-06-04
Merge pull request #61669 from fire-forge/input
Rémi Verschelde
2022-06-03
Make Input mouse_mode and use_accumulated_input properties
FireForge
2022-06-03
Add array element type to `get_connected_joypads`
Raul Santos
2022-05-14
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
Haoyu Qiu
2022-04-27
doc: Update iOS hint for Input.vibrate_handheld after #60397
Rémi Verschelde
2022-03-27
Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-03-20
Ensure minimum modifiers are pressed when matching actions
Marcel Admiraal
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-02-03
Merge pull request #56764 from madmiraal/fix-45592-2
Rémi Verschelde
2022-02-03
Expand description for warp_mouse_position method
TechnicalSoup
2022-01-20
Add `Input.is_anything_pressed` method
Andrii Doroshenko (Xrayez)
2022-01-13
Fix mouse velocity not changing fast enough
Marcel Admiraal
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-05
Document keyboard ghosting caveats in Input and InputEvent
Hugo Locurcio
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-06
Unexpose joy_connection_changed method
kobewi
2021-11-23
Add Input.is_physical_key_pressed method.
bruvzg
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-22
Merge pull request #53812 from RandomShaper/expose_flush_input
Rémi Verschelde
2021-10-22
Expose Input::flush_buffered_events()
Pedro J. Estébanez
2021-10-12
Exposed setters for sensor values in Input class
Дмитрий Сальников
2021-10-06
Merge pull request #53472 from akien-mga/doc-update-tutorial-links
Rémi Verschelde
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-10-06
Change dragging cursor on Windows
kobewi
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
Add Input documentation for `exact_match`
Raul Santos
2021-07-22
Fix miscellaneous doc typos and inconsistencies
Nicholas Huelin
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-03
Add MOUSE_MODE_CONFINED_HIDDEN
Aaron Franke
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-19
class reference proofreading
Paul Joannon
2021-03-17
Converted sensor acceleration units to m/s^2 on iOS and UWP
Marcus Brummer
2021-03-16
Document different unit of measurement for sensor data on iOS and Android
Marcus Brummer
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2020-11-27
doc: Mention iOS support for Input gravity/gyroscope sensors
Rémi Verschelde
2020-11-25
Docs: Port Code Examples to C# (F, G, H, I, J, K, L)
HaSa1002
2020-11-23
doc: Sync classref with current source
Rémi Verschelde
2020-11-11
Allow getting Input axis/vector values by specifying multiple actions
Aaron Franke
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