Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-07 | doc: Sync classref with current source | Rémi Verschelde | |
2018-11-17 | Fixed the default value for Input.action_press() from commit 8c45282 | Davide Baldo | |
2018-11-13 | doc: Sync classref with current source | Rémi Verschelde | |
2018-11-10 | Allow to specify a custom strength when calling Input.action_press(), this ↵ | Davide Baldo | |
allows virtual axis, mainly for mobile. | |||
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-10-25 | Repaired mistyped of 'its' on several files. | M. Huri | |
2018-10-05 | [Docs] Add doc for Input::get_action_strength | Guilherme Felipe | |
2018-10-02 | Merge pull request #21421 from YeldhamDev/mult_view_changes | Rémi Verschelde | |
Small improvements to the Spatial Editor's multiple viewport mode | |||
2018-10-01 | Add Input buttons and axes missing descriptions | aBARICHELLO | |
2018-09-13 | Fix set_custom_mouse_cursor changing to incorrect cursor shape | Guilherme Felipe | |
[Docs] Add class ref for Input::set_default_cursor_shape | |||
2018-09-10 | added clarification about Input.get_accelerometer only working when project ↵ | Carl Scarlett | |
is exported | |||
2018-09-03 | Fix custom cursor hotspot | Guilherme Felipe | |
Cursor hotspot must be inside image on Linux. Adding validation for all platforms for consistency. | |||
2018-08-25 | Small improvements to the Spatial Editor's multiple viewport mode | Michael Alexsander Silva Dias | |
2018-06-12 | Add support for tutorial links to makerst.py | robojumper | |
Also change the <tutorials> structure to make use of individual <link> tags | |||
2018-05-12 | Sync classref with current source | Rémi Verschelde | |
2018-05-10 | Reset the cursor with Input.set_custom_mouse_cursor(null) | Guilherme Felipe | |
2018-04-10 | doc: Sync classref with current source | Rémi Verschelde | |
2018-03-18 | Improve Input.is_action_just_* docs. | Pieter-Jan Briers | |
More clarification. | |||
2018-03-13 | [DOCS] Input | Max Hilbrunner | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-03 | doc: Sync classref with current source | Rémi Verschelde | |
2017-12-17 | Add implementation for custom hardware cursor | Guilherme Silva | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Rename "@Global Scope" to "@GlobalScope" | Rémi Verschelde | |
Spaces in filenames are evil. | |||
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-10-14 | [DOCS] Improve docs for is_action_just_pressed and is_action_just_released ↵ | Olli Markkanen | |
(#12081) | |||
2017-10-11 | doc: Sync classref with current source | Rémi Verschelde | |
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip] | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |