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path: root/doc/classes/Input.xml
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2019-03-07doc: Sync classref with current sourceRémi Verschelde
2018-11-17Fixed the default value for Input.action_press() from commit 8c45282Davide Baldo
2018-11-13doc: Sync classref with current sourceRémi Verschelde
2018-11-10Allow to specify a custom strength when calling Input.action_press(), this ↵Davide Baldo
allows virtual axis, mainly for mobile.
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-10-25Repaired mistyped of 'its' on several files.M. Huri
2018-10-05[Docs] Add doc for Input::get_action_strengthGuilherme Felipe
2018-10-02Merge pull request #21421 from YeldhamDev/mult_view_changesRémi Verschelde
Small improvements to the Spatial Editor's multiple viewport mode
2018-10-01Add Input buttons and axes missing descriptionsaBARICHELLO
2018-09-13Fix set_custom_mouse_cursor changing to incorrect cursor shapeGuilherme Felipe
[Docs] Add class ref for Input::set_default_cursor_shape
2018-09-10added clarification about Input.get_accelerometer only working when project ↵Carl Scarlett
is exported
2018-09-03Fix custom cursor hotspotGuilherme Felipe
Cursor hotspot must be inside image on Linux. Adding validation for all platforms for consistency.
2018-08-25Small improvements to the Spatial Editor's multiple viewport modeMichael Alexsander Silva Dias
2018-06-12Add support for tutorial links to makerst.pyrobojumper
Also change the <tutorials> structure to make use of individual <link> tags
2018-05-12Sync classref with current sourceRémi Verschelde
2018-05-10Reset the cursor with Input.set_custom_mouse_cursor(null)Guilherme Felipe
2018-04-10doc: Sync classref with current sourceRémi Verschelde
2018-03-18Improve Input.is_action_just_* docs.Pieter-Jan Briers
More clarification.
2018-03-13[DOCS] InputMax Hilbrunner
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-03doc: Sync classref with current sourceRémi Verschelde
2017-12-17Add implementation for custom hardware cursorGuilherme Silva
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde
Spaces in filenames are evil.
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-10-14[DOCS] Improve docs for is_action_just_pressed and is_action_just_released ↵Olli Markkanen
(#12081)
2017-10-11doc: Sync classref with current sourceRémi Verschelde
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.