Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-27 | doc: Mention iOS support for Input gravity/gyroscope sensors | Rémi Verschelde | |
It has been implemented for iOS a long time ago already with #7127. | |||
2020-11-25 | Docs: Port Code Examples to C# (F, G, H, I, J, K, L) | HaSa1002 | |
Includes: * File * Geometry2D * HashingContext * HTTPClient * HTTPRequest * Image * Input * int * ItemList * JSONParseResult * KinematicBody2D * LineEdit Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2020-11-23 | doc: Sync classref with current source | Rémi Verschelde | |
2020-11-11 | Allow getting Input axis/vector values by specifying multiple actions | Aaron Franke | |
For get_vector, use raw values and handle deadzones appropriately | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-08-29 | Merge pull request #41521 from Calinou/doc-accelerometer-platforms | Rémi Verschelde | |
Document supported platforms for `Input.get_accelerometer()` and related | |||
2020-08-29 | Document supported platforms for `Input.get_accelerometer()` and related | Hugo Locurcio | |
This closes #41303. | |||
2020-08-28 | State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs | Michael Alexsander | |
2020-05-13 | Update game controller enums. | Marcel Admiraal | |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-12 | Improve the `Input.set_use_accumulated_input()` documentation | Hugo Locurcio | |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-22 | doc: Sync classref with StringName/Callable changes | Rémi Verschelde | |
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | Merge pull request #35589 from akien-mga/doc-drop-category-property | Rémi Verschelde | |
doc: Drop unused 'category' property from header | |||
2020-01-26 | doc: Do not expose Variant::NIL as a type in the class reference | Rémi Verschelde | |
Fix signals Variant arguments incorrectly listed as Nil. Fixes #12520. | |||
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde | |
2019-10-06 | [DOC] Fill in various missing method/member descriptions. | Chris Bradfield | |
2019-09-20 | Merge pull request #32150 from luzpaz/typos | Rémi Verschelde | |
Fix misc. source comment typos | |||
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-15 | Mention more caveats for custom mouse cursors in the documentation | Hugo Locurcio | |
See #32147 and #32148. | |||
2019-08-21 | Merge pull request #31437 from volzhs/vibrate-mobile | Rémi Verschelde | |
Support vibration for Android and iOS | |||
2019-08-21 | Support vibration for Android and iOS | volzhs | |
2019-08-17 | Clarify usage of action_press | Tomasz Chabora | |
2019-07-30 | Merge pull request #30890 from KoBeWi/how_to_action | Rémi Verschelde | |
Clarify is_action_pressed() for multiple assigned buttons | |||
2019-07-29 | Fix set_default_cursor_shape always sending motion event | Guilherme Felipe | |
2019-07-28 | Clarify is_action_pressed() for multiple assigned buttons | Tomasz Chabora | |
2019-07-11 | doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux | Hugo Locurcio | |
2019-06-30 | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | |
They are now generated automatically by doctool. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks | Rémi Verschelde | |
2019-05-23 | Change "Return" to "Returns" where necessary in XML documentation | Sean Heffernan | |
In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867 | |||
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-19 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-29 | EditorHelp, makerst: Improve enum ref resolving and constant ref support | Ignacio Etcheverry | |
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class. Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included). | |||
2019-03-07 | doc: Sync classref with current source | Rémi Verschelde | |
2018-11-17 | Fixed the default value for Input.action_press() from commit 8c45282 | Davide Baldo | |
2018-11-13 | doc: Sync classref with current source | Rémi Verschelde | |
2018-11-10 | Allow to specify a custom strength when calling Input.action_press(), this ↵ | Davide Baldo | |
allows virtual axis, mainly for mobile. | |||
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-10-25 | Repaired mistyped of 'its' on several files. | M. Huri | |
2018-10-05 | [Docs] Add doc for Input::get_action_strength | Guilherme Felipe | |