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Godot with FMOD integration
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Input.xml
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Author
2021-03-16
Document different unit of measurement for sensor data on iOS and Android
Marcus Brummer
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2020-11-27
doc: Mention iOS support for Input gravity/gyroscope sensors
Rémi Verschelde
2020-11-25
Docs: Port Code Examples to C# (F, G, H, I, J, K, L)
HaSa1002
2020-11-23
doc: Sync classref with current source
Rémi Verschelde
2020-11-11
Allow getting Input axis/vector values by specifying multiple actions
Aaron Franke
2020-10-01
Link to demos from within the class reference
Aaron Franke
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-29
Merge pull request #41521 from Calinou/doc-accelerometer-platforms
Rémi Verschelde
2020-08-29
Document supported platforms for `Input.get_accelerometer()` and related
Hugo Locurcio
2020-08-28
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
Michael Alexsander
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-12
Improve the `Input.set_use_accumulated_input()` documentation
Hugo Locurcio
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-22
doc: Sync classref with StringName/Callable changes
Rémi Verschelde
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
Merge pull request #35589 from akien-mga/doc-drop-category-property
Rémi Verschelde
2020-01-26
doc: Do not expose Variant::NIL as a type in the class reference
Rémi Verschelde
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2019-12-06
doc: Markup fixes for enums and constants
Rémi Verschelde
2019-10-06
[DOC] Fill in various missing method/member descriptions.
Chris Bradfield
2019-09-20
Merge pull request #32150 from luzpaz/typos
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-15
Mention more caveats for custom mouse cursors in the documentation
Hugo Locurcio
2019-08-21
Merge pull request #31437 from volzhs/vibrate-mobile
Rémi Verschelde
2019-08-21
Support vibration for Android and iOS
volzhs
2019-08-17
Clarify usage of action_press
Tomasz Chabora
2019-07-30
Merge pull request #30890 from KoBeWi/how_to_action
Rémi Verschelde
2019-07-29
Fix set_default_cursor_shape always sending motion event
Guilherme Felipe
2019-07-28
Clarify is_action_pressed() for multiple assigned buttons
Tomasz Chabora
2019-07-11
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
Hugo Locurcio
2019-06-30
doc: Remove hardcoded default values from descriptions
Rémi Verschelde
2019-06-27
Proofread and improve the whole class reference
Hugo Locurcio
2019-06-27
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
Rémi Verschelde
2019-05-23
Change "Return" to "Returns" where necessary in XML documentation
Sean Heffernan
2019-04-22
Merge pull request #28125 from KoBeWi/code_true_code
Rémi Verschelde
2019-04-19
doc: Sync classref with current source
Rémi Verschelde
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-17
Consistently wrap booleans in [code]
Tomasz Chabora
2019-04-05
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-...
Rémi Verschelde
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-03-29
EditorHelp, makerst: Improve enum ref resolving and constant ref support
Ignacio Etcheverry
2019-03-07
doc: Sync classref with current source
Rémi Verschelde
2018-11-17
Fixed the default value for Input.action_press() from commit 8c45282
Davide Baldo
2018-11-13
doc: Sync classref with current source
Rémi Verschelde
2018-11-10
Allow to specify a custom strength when calling Input.action_press(), this al...
Davide Baldo
2018-11-05
doc: Use HTTPS for docs.godotengine.org and point to latest branch
Rémi Verschelde
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