Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-24 | Fix documentation about depth and width of Height map | Markus Sauermann | |
2022-03-02 | Improve documentation related to physics collision shapes | Hugo Locurcio | |
- Document using convex decomposition in the editor. - Mention that "trimesh" is synonymous with a concave collision shape. - Add performance hints for each collision shape. | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-03-25 | Heightmap collision shape support in Godot Physics | PouleyKetchoupp | |
2020-03-30 | doc: Update classref with node renames | RĂ©mi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. |