Age | Commit message (Collapse) | Author |
|
Fixes #72904.
|
|
- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
|
|
Use a TLSOptions configuration object which is created via static
functions.
- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)
This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
|
|
- Updates C# signal documentation and code examples to the new API in 4.0
- Replace all `nameof` usages with the exposed `StringName`
|
|
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
|
|
|
|
Number is used for things that can be counted (discrete items - think "integer" in this context).
Also fixes a couple of awkward phrases.
|
|
|
|
|
|
|
|
|
|
Co-authored-by: Raul Santos <raulsntos@gmail.com>
|
|
For consistency with the Timer class and general time representation
inside the engine.
|
|
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
|
|
* Adds proxy support for `HTTPRequest`.
* Adds `network/http_proxy/{host,port}` editor settings.
* Labeled as "HTTP Proxy" and it will be used for both HTTP and
HTTPS requests. This is the same convention as seen in Android
Studio's proxy settings.
* Makes Asset Library and Export Template Manager use proxy according to
the editor settings.
|
|
|
|
|
|
|
|
|
|
|
|
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
|
|
|
|
|
|
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
|
|
Includes:
* File
* Geometry2D
* HashingContext
* HTTPClient
* HTTPRequest
* Image
* Input
* int
* ItemList
* JSONParseResult
* KinematicBody2D
* LineEdit
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
|
|
Increase the default HTTPClient download chunk size to 64 KiB
|
|
This improves download speeds at the cost of increased memory usage.
This change also effects HTTPRequest automatically.
See #32807 and #33862.
|
|
Document the supported TLS versions in HTTPRequest
|
|
|
|
See #42857.
|
|
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
|
|
Bind missing enums.
|
|
Added request_raw to HttpRequest
Added decompress_dynamic to Compression class
Added decompress_dynamic to BytePoolArray
Merge doc fix
revert
|
|
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
|
|
This also improves the HTTPClient class documentation to be easier
to read and more informative.
This closes #40564.
|
|
See https://github.com/godotengine/godot/issues/40247.
|
|
|
|
Handle removal of Pool*Array types and other recent changes.
|
|
|
|
We already removed it from the online docs with #35132.
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
|
|
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
|
|
We already had an example to download and display an image,
but having another example dedicated to REST APIs doesn't hurt.
|
|
|
|
This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
|
|
This also adds a link to the "Making HTTP requests" tutorial.
|
|
|
|
|
|
Thanks to @bojidar-bg's impressive work in #29380.
|
|
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
|
|
|