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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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GraphEdit.xml
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Author
2019-06-27
Shows menu when dragging connection on empty space in visual shader graph
Chaosus
2019-05-23
Change "Return" to "Returns" where necessary in XML documentation
Sean Heffernan
2019-04-22
Merge pull request #28125 from KoBeWi/code_true_code
Rémi Verschelde
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-17
Consistently wrap booleans in [code]
Tomasz Chabora
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-01-07
doc: Fix wrong references found by Sphinx and new makerst.py
Rémi Verschelde
2018-12-27
doc: Sync classref with current source
Rémi Verschelde
2018-12-17
Change *_slot to *_port on get_connection_list
Mateus Felipe C. C. Pinto
2018-09-01
Improve ClassDB information for some some signal parameters
Kelly Thomas
2018-07-26
doc: Sync classref with current source
Rémi Verschelde
2018-04-19
Docs update for several classes
Craigory V Coppola
2018-02-27
doc: Remove status from hardcoded version string
Rémi Verschelde
2018-02-19
doc: Update version string in header
Rémi Verschelde
2018-01-30
Expose a few GraphEdit methods to script languages
George Marques
2018-01-25
doc: Sync with current source
Rémi Verschelde
2018-01-13
doc: Update version string in XML
Rémi Verschelde
2018-01-12
Update docs
Bojidar Marinov
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-15
doc: Remove revision.module_config from version string
Rémi Verschelde
2017-10-21
classref: Sync with current source
Rémi Verschelde
2017-09-23
doc: Sync classref with current source
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky
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