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Godot with FMOD integration
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GeometryInstance3D.xml
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Author
2023-01-13
Clarify the difference between uniforms and per-instance uniforms in docs
Hugo Locurcio
2022-12-15
Expose GeometryInstance3D.custom_aabb property
clayjohn
2022-11-11
Added missing descriptions for GeometryInstance3D
Josh Jones
2022-11-06
Fix default values not showing up on virtual classes
Aaron Franke
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-03-15
Create GDExtension clases for PhysicsServer3D
reduz
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-02-12
Improve documentation for `GeometryInstance3D.transparency`
Hugo Locurcio
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-11-26
Emit node configuration warnings for GeometryInstance3D distance fade
Hugo Locurcio
2021-11-14
Improve documentation related to global illumination
Hugo Locurcio
2021-10-25
Implement distance fade and transparency
JFonS
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-14
Implement visibility range and dependencies.
jfons
2021-04-23
Implement occlusion culling
jfons
2021-01-04
doc: Sync classref with current source
Rémi Verschelde
2020-05-12
doc: Sync classref with current source
Rémi Verschelde
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde