summaryrefslogtreecommitdiff
path: root/doc/classes/GPUParticlesCollisionSDF3D.xml
AgeCommit message (Collapse)Author
2023-01-31Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵Marius Hanl
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2022-08-26Rename ParticlesMaterial to ParticleProcessMaterialMicky
Also affects their file names, related classes and documentation.
2022-08-19Add "Hide on Contact" collision mode to ParticlesMaterialHugo Locurcio
This can be used to make particles disappear when colliding, rather than bouncing around or sticking to surfaces. This is useful for rain particles which should not be able to go through floors/ceilings, but shouldn't stick to surfaces either.
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (6)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-06-30Add a Bake Mask property to GPUParticlesCollisionSDF3DHugo Locurcio
This allows not accounting for certain visible meshes during baking (such as foliage and thin fixtures). This also adds a clarification about transparent materials always being excluded in the OccluderInstance3D documentation.
2022-05-16Document GPUParticles3D attractors and collisionHugo Locurcio
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.