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path: root/doc/classes/GPUParticlesCollisionSDF3D.xml
AgeCommit message (Collapse)Author
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (6)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-06-30Add a Bake Mask property to GPUParticlesCollisionSDF3DHugo Locurcio
This allows not accounting for certain visible meshes during baking (such as foliage and thin fixtures). This also adds a clarification about transparent materials always being excluded in the OccluderInstance3D documentation.
2022-05-16Document GPUParticles3D attractors and collisionHugo Locurcio
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.