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path: root/doc/classes/GPUParticlesCollisionHeightField3D.xml
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2022-08-19Add "Hide on Contact" collision mode to ParticlesMaterialHugo Locurcio
This can be used to make particles disappear when colliding, rather than bouncing around or sticking to surfaces. This is useful for rain particles which should not be able to go through floors/ceilings, but shouldn't stick to surfaces either.
2022-05-16Document GPUParticles3D attractors and collisionHugo Locurcio
2022-05-13Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` ↵Hugo Locurcio
property - Rename setter/getter methods for consistency. - Remove section in the inspector as there is now only 1 property within the section. - Add performance hints to property hints.
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.