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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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FontFile.xml
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Author
2022-12-19
Document MDSF font outlines may require `msdf_pixel_range` adjustments
Hugo Locurcio
2022-12-04
Use system fonts as fallback and improve system font handling.
bruvzg
2022-11-03
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Hugo Locurcio
2022-11-02
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-10-18
Improve font glyph cache packing shelf best height fit heuristic.
bruvzg
2022-08-26
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (6)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-07-26
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
bruvzg
2022-07-15
Use BitField hint for the TextServer enums. Add missing parts for BitField su...
bruvzg
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg