Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-27 | Add a test suite for Expression | Hugo Locurcio | |
This also makes the first parameter of `Expression::execute()` optional from C++. Previously, it was only optional in the scripting API. | |||
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-06-27 | doc: Don't use `GlobalScope` scope in hyperlinks, it's automatically inferred | Rémi Verschelde | |
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-01-31 | Explain how to use Expression inputs | Marc Gilleron | |
2019-01-28 | Fix non-compiling typo in Expression.xml example | Kyle Szklenski | |
Slight typo in Expression.xml prevented compilation when copy/pasted. | |||
2018-11-03 | Docs: Expression class docs | santouits | |
2018-08-21 | doc: Sync classref with current source | Rémi Verschelde | |