Age | Commit message (Collapse) | Author |
|
|
|
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
|
|
|
|
Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
|
|
|
|
Includes:
* Decal
* Dictionary
* Directory
* DisplayServer
* DTLSServer
* DynamicFont
* EditorImportPlugin
* EditorPlugin
* EditorScenePostImport
* EditorScript
* EditorSettings
* EditorTranslationParserPlugin
* Engine
* Expression
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
|
|
This also makes the first parameter of `Expression::execute()` optional
from C++. Previously, it was only optional in the scripting API.
|
|
Handle removal of Pool*Array types and other recent changes.
|
|
|
|
We already removed it from the online docs with #35132.
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
|
|
|
|
|
|
|
|
|
|
Slight typo in Expression.xml prevented compilation when copy/pasted.
|
|
|
|
|