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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Environment.xml
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Author
2022-10-13
Fix volumetric fog not rendering at densities lower than or equal to 0.001
Hugo Locurcio
2022-09-19
Merge pull request #65915 from clayjohn/VULKAN-mobile-fog
Rémi Verschelde
2022-09-16
Restore fog in vulkan mobile renderer.
clayjohn
2022-09-15
Improve volumetric fog and FogVolume documentation
Hugo Locurcio
2022-09-01
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (6)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-01
Tweak default fog settings for better appearance
Hugo Locurcio
2022-04-29
Merge pull request #59411 from Calinou/doc-tonemap
Rémi Verschelde
2022-04-29
Merge pull request #59418 from Calinou/doc-environment
Hugo Locurcio
2022-03-25
Rename "ss_reflections_" to "ssr_" in Environment
FireForge
2022-03-23
Document the Environment class
Hugo Locurcio
2022-03-22
Improve documentation for tonemapping operators
Hugo Locurcio
2022-02-15
Merge pull request #35679 from Calinou/doc-add-xml-schema
Rémi Verschelde
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-02-14
Clamp environment light sky contribution to the [0.0; 1.0] range
Hugo Locurcio
2022-02-10
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
Rémi Verschelde
2022-02-06
Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-02-06
Decrease the default number of SDFGI cascades to 4
Hugo Locurcio
2022-01-26
Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
add support for glow maps
Ansraer
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-14
Improve documentation related to global illumination
Hugo Locurcio
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-06
Added SSIL post processing effect
clayjohn
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-07
Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
Clamp Environment's SSR fade-in and fade-out to positive values
Hugo Locurcio
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-05
Rename GI Classes
reduz
2021-03-28
Document how to avoid light leaks with GIProbe and SDFGI
Hugo Locurcio
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-08
doc: Sync classref with current source
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
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