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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Environment.xml
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Author
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-07
Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
Clamp Environment's SSR fade-in and fade-out to positive values
Hugo Locurcio
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-05
Rename GI Classes
reduz
2021-03-28
Document how to avoid light leaks with GIProbe and SDFGI
Hugo Locurcio
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-08
doc: Sync classref with current source
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-01
Link to demos from within the class reference
Aaron Franke
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-31
doc: Sync classref with current source
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-04-17
Update many docs with recent rendering changes
clayjohn
2020-04-03
doc: Sync classref with current source
Rémi Verschelde
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-13
Add LOTS of missing docs
Tomasz Chabora
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-08
Improve the Environment class documentation
Hugo Locurcio
2020-01-07
Complete the Environment class documentation
Hugo Locurcio
2019-12-06
doc: Markup fixes for enums and constants
Rémi Verschelde
2019-11-26
Only display Environment sky rotation in degrees in the Inspector
Hugo Locurcio
2019-10-01
updated defaults and documentation for GLES2 glow
clayjohn
2019-08-29
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Holger Dammertz
2019-08-27
Tweak the default fog depth end to use a fixed value
Hugo Locurcio
2019-08-07
Invert and adjust the default fog height values
Hugo Locurcio
2019-07-15
doc: Sync classref with current source
Rémi Verschelde
2019-07-04
DocData: Re-expose parametric setters and getters
Rémi Verschelde
2019-06-30
doc: Add default values to all properties
Rémi Verschelde
2019-06-27
Proofread and improve the whole class reference
Hugo Locurcio
2019-06-27
doc: Complete and harmonize all _MAX constant descriptions
Rémi Verschelde
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-03
doc: Fix DocData.merge_from copying old setters and getters
Rémi Verschelde
2019-04-22
Merge pull request #28125 from KoBeWi/code_true_code
Rémi Verschelde
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-17
Consistently wrap booleans in [code]
Tomasz Chabora
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