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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Engine.xml
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Author
2022-10-03
Rename `Engine.target_fps` and associated project setting to `max_fps`
Hugo Locurcio
2022-09-19
Add new C# code blocks to class ref pages
Paul Joannon
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (6)
Andy Maloney
2022-08-08
Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax
Rémi Verschelde
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
Print expected `os.arch` tuple for current platform in GDExtension error
Hugo Locurcio
2022-07-27
Add a Movie Quit On Finish property to AnimationPlayer
Hugo Locurcio
2022-03-27
Add GDExtension support to Script
reduz
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-12-06
Document physics simulation being limited to 8 ticks per rendered frame
Hugo Locurcio
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-09-25
Merge pull request #52855 from Calinou/engine-editor-hint-getter-only
Rémi Verschelde
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
Remove `Engine.editor_hint` in favor of `Engine.is_editor_hint()`
Hugo Locurcio
2021-09-12
Improve documentation for `Engine.get_process_frames/get_physics_frames()`
Hugo Locurcio
2021-08-25
Add ability to register singletons from engine API
reduz
2021-08-11
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-23
Fix doc typos
Nicholas Huelin
2021-06-20
Merge pull request #48359 from Calinou/add-engine-print-error-property
Rémi Verschelde
2021-06-08
Tweak the physics FPS property hint to only allow reasonable values
Hugo Locurcio
2021-05-01
Add `Engine.print_error_messages` property to disable printing errors
Hugo Locurcio
2021-04-20
Improve the `Engine.editor_hint` property documentation
Hugo Locurcio
2021-03-19
class reference proofreading
Paul Joannon
2021-01-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-11-01
Port code examples to C# (D)
HaSa1002
2020-08-14
Update AUTHORS and DONORS list
Rémi Verschelde
2020-05-09
[DOCS] minor description changes
Chris Bradfield
2020-02-27
Improve documentation related to fixed physics processing
Hugo Locurcio
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-14
Document `Engine.get_idle/physics_frames` methods
Andrii Doroshenko (Xrayez)
2020-01-10
Complete documentation of various classes
Tomasz Chabora
2019-07-11
Add access to interpolation fraction for fixed timestep interpolation
lawnjelly
2019-06-30
doc: Remove hardcoded default values from descriptions
Rémi Verschelde
2019-06-30
doc: Add default values to all properties
Rémi Verschelde
2019-06-27
Proofread and improve the whole class reference
Hugo Locurcio
2019-06-21
Improve the `Engine.get_version_info()` documentation
Hugo Locurcio
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-05
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-...
Rémi Verschelde
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-03-29
ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Ignacio Etcheverry
2019-02-25
doc: Sync classref with current source
Rémi Verschelde
2019-02-17
Add hex-encoded version number to Engine singleton for easy comparisons
Rémi Verschelde
2018-06-15
doc: Remove extraneous empty lines in descriptions
Rémi Verschelde
2018-05-19
GDScript access to copyright, license, author and donor information.
Ibrahn Sahir
2018-05-12
Sync classref with current source
Rémi Verschelde
2018-05-04
correct documentation for version number data type
Kelly Thomas
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