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path: root/doc/classes/EditorSettings.xml
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2023-01-28Add a theme usability setting which updates the touch area of UI elements ↵Fredia Huya-Kouadio
(e.g: scrollbar) for the editor on touchscreen devices
2023-01-21Add "Open in External Program" optionkobewi
2023-01-14Update all outdated online documentation linksYuri Sizov
2022-12-13Added gl_compatibility as an option to the project creation screenclayjohn
Last selected option is saved as default for next time
2022-11-28Merge pull request #67871 from Calinou/editor-theme-add-oled-presetRémi Verschelde
Add Black (OLED) editor theme preset
2022-11-03Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel".
2022-10-27Doc consistency: "inspector" to "Inspector"Micky
Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
2022-10-26Add Black (OLED) editor theme presetHugo Locurcio
This preset uses a fully black background to reduce power usage on OLED displays, leading to increased battery life on laptops with OLED displays. This preset is also useful for late night sessions, as OLED displays have a near-infinite contrast ratio. This also adds a Draw Extra Borders editor setting which draws borders around some interactive nodes. This setting is required for good usability of a theme with a fully black background. Visibility of disabled text (including unselected tab names) has been slightly increased for better accessibility, regardless of the editor theme preset in use.
2022-10-21Merge pull request #67656 from MewPurPur/instance🧹Max Hilbrunner
Fix minor mistakes throughout the documentation
2022-10-21Fix small mistakes throughout much of the documentationVolTer
2022-10-19Merge pull request #66134 from MewPurPur/fix-outdated-editor-settingsMax Hilbrunner
Improve some Text Editor editor settings
2022-10-05Add editor setting for AcceptDialog OK/Cancel buttons positioningRémi Verschelde
The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379.
2022-09-30Fix typos with codespellRémi Verschelde
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).
2022-09-20Improve some Text Editor editor settingsVolTer
2022-09-19Further cleanup of VisualScript referencesRedMser
2022-09-08[Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli
2022-09-06Rename every instance of `caret_blink_speed` to `caret_blink_interval`Micky
It's been changed in EditorSettings, LineEdit, TextEdit. Affects setters and getters, and passed parameters, too.
2022-09-01Change Array arguments to TypedArraykobewi
2022-08-26[macOS] Extend editor contents to the window titlebar for better space usage.bruvzg
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-25Fix outdated mentions of default code font in EditorSettings documentationHugo Locurcio
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-21Properly refer to functions definition color in descriptionMicky
2022-08-19Merge pull request #64334 from YuriSizov/core-bind-property-revert-methodsYuri Sizov
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19Merge pull request #64580 from asmaloney/doc-grammar-lessMax Hilbrunner
[doc] Fix grammar in class docs: less vs. fewer/lower
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.
2022-08-18[doc] Fix grammar in class docs: less vs. fewer/lowerAndy Maloney
2022-08-18Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (6)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-08-06Document editor settings in the class referenceHugo Locurcio
2022-08-03Rename visual shader editor setting category for proper capitalizationHugo Locurcio
2022-07-29Add support for documenting most editor settings in the class referenceHugo Locurcio
Settings defined in editor plugins are missing (about 100 of them), but all other settings (about 200 of them) can now be documented in the EditorSettings class. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-03-05Added ability to retrieve array of changed settings changed when it is saved.Eric M
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-05-31Implement shader cachingreduz
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-02-19doc: Sync classref with current sourceRémi Verschelde
And fix various bogus bindings following previous PRs.
2020-11-01Port code examples to C# (D)HaSa1002
Includes: * Decal * Dictionary * Directory * DisplayServer * DTLSServer * DynamicFont * EditorImportPlugin * EditorPlugin * EditorScenePostImport * EditorScript * EditorSettings * EditorTranslationParserPlugin * Engine * Expression Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-07-17Complete the EditorSettings class documentationHugo Locurcio
EditorSettings is now 100% documented.
2020-04-22Document how some editor classes should be accessed as singletons onlyHugo Locurcio
This closes #37687.
2020-02-22doc: Sync classref with StringName/Callable changesRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-12-06doc: Markup fixes for enums and constantsRémi Verschelde
2019-07-07 Clearify how hex_to_int expects a '0x' prefixed string. Provide a small ↵lmp
hex_to_int example
2019-07-05doc: Sync classref with current sourceRémi Verschelde