summaryrefslogtreecommitdiff
path: root/doc/classes/EditorPlugin.xml
AgeCommit message (Collapse)Author
2020-11-04doc: Sync classref with current source + fixup some bindingsRémi Verschelde
Includes various changes triggered by the refactoring of method bindings.
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-08-26Added debugger plugin supportsimpu
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
2020-07-02Add translation parser plugin supportSkyJJ
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-04Document EditorPlugin get_plugin_icon and get_plugin_nameAaron Franke
The return value's type hint is now accurate.
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-08-12Improve documentation of EditorPlugin.add_tool_submenu_item methodMax Hunt
2019-07-22doc: More formatting fixesRémi Verschelde
2019-07-22doc: Formatting fixes in EditorPlugin docsRémi Verschelde
2019-07-22doc: Sync classref with current sourceRémi Verschelde
2019-07-20Add description for EditorPlugin.enable/disable methodsHenrique Campos
2019-07-20Add docs for EditorInterface, EditorPlugin and EditorSceneImporterHenrique Campos
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27doc: Fix scoped hyperlinks to same-class enums/methodsRémi Verschelde
The class name does not need to be specified when it is the current class.
2019-06-27doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde
2019-06-01doc: Sync classref with current sourceRémi Verschelde
2019-05-23Change "Return" to "Returns" where necessary in XML documentationSean Heffernan
In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
2019-05-17Add description for EditorPlugin.update_overlaysvolzhs
2019-04-22Merge pull request #28125 from KoBeWi/code_true_codeRémi Verschelde
Consistently wrap booleans in [code]
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-17Consistently wrap booleans in [code]Tomasz Chabora
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-01-07doc: Fix wrong references found by Sphinx and new makerst.pyRémi Verschelde
2018-12-30Merge pull request #24506 from JFonS/expose_gizmosRémi Verschelde
Expose the new gizmo plugin system to scripting
2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-12-21Expose the new gizmo plugin system to scriptingJFonS
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-11-03Allow plugin scene change signal to report null for empty scenes.Jared
2018-09-21Merge pull request #22218 from char0xff/doc_editorpluginsinterfaceMax Hilbrunner
Improve EditorPlugin.xml and EditorInterface.xml
2018-09-21doc: Sync classref with current sourceRémi Verschelde
2018-09-18Improve EditorPlugin.xml and EditorInterface.xmlchar0xff
2018-08-31update class docsKelly Thomas
2018-08-29doc: Sync classref with current sourceRémi Verschelde
2018-08-21doc: Sync classref with current sourceRémi Verschelde
2018-07-04Expose ScriptCreateDialog to EditorPluginwillnationsdev
2018-06-12Add support for tutorial links to makerst.pyrobojumper
Also change the <tutorials> structure to make use of individual <link> tags
2018-05-28Sync classref with current sourceRémi Verschelde
Also fix binding of Basis.slerp
2018-05-12Sync classref with current sourceRémi Verschelde
2018-04-11Update classref and docs, fix missing parameters' namePoommetee Ketson
2018-04-10doc: Sync classref with current sourceRémi Verschelde
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-25[DOCS] Sync classref with current sourcePoommetee Ketson
2018-02-19doc: Update version string in headerRémi Verschelde
2018-02-13Add a function to remove controls from containersGeorge Marques
Closes #5968
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).