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path: root/doc/classes/EditorPlugin.xml
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2022-11-14[Editor] Better expose EditorDebuggerPlugin.Fabio Alessandrelli
Now splitted into two classes: - EditorDebuggerPlugin (RefCounted). - EditorDebuggerSession (abstract). This allows the EditorPlugin to be in control of the debugger plugin lifecycle, be notified when sessions are created, and customize each of them independently. We should slowly transition the various profilers and captures in ScriptEditorDebugger to their own plugins, and decouple ScriptEditorDebugger from it's UI part (making it the "real" EditorDebuggerSession potentially dropping the wrappers).
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
2022-10-07Fill random docskobewi
2022-10-04Rename remaining "Spatial" in Plugins to "Node3D"Micky
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-09-15Fix theme methods usage in docsRaul Santos
- Fix usages of `get_icon` that was renamed `get_theme_icon`. - Replace `new Control().get_font*` with `ThemeDB.fallback_font*`.
2022-09-10Merge pull request #64465 from TokageItLab/bind-after-gui-inputRémi Verschelde
Bind `AfterGUIInput` to GDScript and update document
2022-09-08bind AfterGUIInputSilc Renew
2022-09-07Merge pull request #58617 from KoBeWi/custom_somethingRémi Verschelde
Improve handling of custom types
2022-09-07Rename EditorInterface.get_editor_main_control to get_editor_main_screenYuri Sizov
2022-09-05Improve handling of custom typeskobewi
2022-08-22Add per-scene UndoRedokobewi
2022-08-18Merge pull request #64357 from Mickeon/rename-plugin-containerYuri Sizov
Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
2022-08-13Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`Micky
The name "Inspector" has been adopted for years and is thus more familiar.
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (6)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-07-18Improve docs on how to make main screen pluginkobewi
2022-06-09Merge pull request #61659 from KoBeWi/state-of-the-edRémi Verschelde
2022-06-08i18n: Misc fixes translation stringsRémi Verschelde
Adds some translator comments to solve some questions raised on Weblate.
2022-06-03Improve EditorPlugin state documentationkobewi
2022-04-12move gltf export under scene menuPriyansh Rathi
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-07ResourceImporter: Restore default append logic for new importersRémi Verschelde
This was changed in #56943 to allow adding new importers from plugins that take precedence over built-in ones, but this should be opt-in, not the default behavior. Fixes #57730.
2022-01-28Improve some method bindings to use specific `Object` subtypesRémi Verschelde
This was made possible by changes to `VariantCaster` which now make it possible to pass any `Object`-derived type as pointer.
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-10-18Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodesRémi Verschelde
2021-10-15Add scene Post-Import Plugin support.reduz
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-10Add warnings to methods that give access to internal nodesYuri Sizov
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
Implement Skeleton Editor Gizmo
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-08-25Fix docs after GDVIRTUAL pull requestAaron Franke
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-23Fix doc typosNicholas Huelin
This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
2021-07-06Add multiple descriptions to several classesNick Huelin
This pull request adds several descriptions to multiple different classes. This improves the completeness of the documentation and enhances usability by doing so.
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-13Fix some virtual methodskobewi
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-03Proofread add_*_plugin/remove_*_plugin descriptions in EditorPluginYuri Sizov
2021-06-03Merge pull request #47922 from RoniPerson/patch-3Rémi Verschelde
Added documentation to some `add_*_plugin` methods
2021-05-04Provide a way to hook into Inspectors UndoRedo.Gilles Roudière
2021-04-15Added documentation to some `add_*_plugin` methodsRoniPerson
Added documentation to some `add_*_plugin` methods and the corresponding `remove_*_plugin` methods. Added an example of how to register a plugin to `add_inspector_plugin` and linked to it in the other methods.
2021-04-09Add missing color argument in forward_canvas_draw_over_viewport example.Anders Stenberg
2021-03-19class reference proofreadingPaul Joannon
2021-02-19Merge pull request #46221 from akien-mga/doc-sync-classrefRémi Verschelde
doc: Sync classref with current source
2021-02-19doc: Sync classref with current sourceRémi Verschelde
And fix various bogus bindings following previous PRs.
2021-02-19Add documentation for EditorPlugin's build methodYuri Sizov
2020-12-29Complete documentation of EditorExportPluginkobewi
2020-12-16Make tool menu plugins use Callables for callbackkobewi
2020-11-10Register methods for drawing 3D editor overlaysTomasz Chabora