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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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EditorNode3DGizmoPlugin.xml
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Author
2022-11-14
fix "unknown document" classref links
Hana
2022-10-04
Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (6)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-01-12
Fix secondary handles in editor gizmos
jfons
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-10-17
Improve docs about plugin registration
kobewi
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-27
Fixes to editor subgizmos
jfons
2021-07-23
Node3D gizmo improvements
jfons
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-03-19
class reference proofreading
Paul Joannon
2021-03-10
doc: Sync classref with current source
Rémi Verschelde
2020-11-25
Merge pull request #43861 from JFonS/fix_gizmo_defval
Rémi Verschelde
2020-11-25
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
jfons
2020-11-12
Proposal 1246: Make Path3D handles more visible.
Ryan Roden-Corrent
2020-10-01
Merge pull request #40473 from rcorre/gizmo-doc
Rémi Verschelde
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-07-21
Fix bound return type on get_priority.
Ryan Roden-Corrent
2020-07-20
Document several editor-related classes to 100% completion
Hugo Locurcio
2020-03-30
doc: Update classref with node renames
Rémi Verschelde