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path: root/doc/classes/EditorNode3DGizmo.xml
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2021-07-23Node3D gizmo improvementsjfons
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs. * Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins. * Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes. * Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles. * Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-12Consistently prefix bound virtual methods with _kobewi
2020-07-20Document several editor-related classes to 100% completionHugo Locurcio
2020-03-30doc: Update classref with node renamesRĂ©mi Verschelde
A few extra renames for classes which were missed in last week's PRs.