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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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EditorNode3DGizmo.xml
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Author
2022-10-04
Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-08-18
[doc] Fix grammar in class docs: less vs. fewer/lower
Andy Maloney
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (6)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-01-12
Fix secondary handles in editor gizmos
jfons
2021-12-03
Allow any kind of Mesh to be added to an EditorNode3DGizmo
Marcel Admiraal
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-23
Node3D gizmo improvements
jfons
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2020-07-20
Document several editor-related classes to 100% completion
Hugo Locurcio
2020-03-30
doc: Update classref with node renames
Rémi Verschelde