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path: root/doc/classes/EditorInterface.xml
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2022-08-22Replace Array return types with TypedArraykobewi
2022-08-18Add a method for restarting the editor to EditorInterfaceAaron Franke
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (6)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-12-08Expose `ScriptEditor::edit` to scriptingRaul Santos
Exposes a method in `EditorInterface` to open scripts on a specified line and column. This method handles if the internal or the external editor should be used.
2021-10-10Add warnings to methods that give access to internal nodesYuri Sizov
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-08-13`EditorCommandPalette` Documentation.Bhuvan Vemula
2021-08-09Added EditorCommandPaletteBhuvan Vemula
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-05-31Implement shader cachingreduz
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-04-12Expose edit_node() for editor pluginskobewi
2021-04-05Expose editor scale to the plugin APIYuri Sizov
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2020-12-19Rename EditorInterface get_editor_viewport to get_editor_main_controlMarcel Admiraal
2020-09-23Added inspector_only option to inspect_object in EditorInterface.andriyDev
Updated docs to reflect change to inspect_object.
2020-07-30Improve the `EditorInterface.get_editor_viewport()` descriptionHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/1109.
2020-07-20Document several editor-related classes to 100% completionHugo Locurcio
2020-07-06Expose methods to play scene from plugin codeYuri Sizov
2020-06-26Keep the bottom panel visible when enabling the distraction-free modeHugo Locurcio
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951.
2020-06-04doc: Sync classref with current sourceRémi Verschelde
2020-04-22Document how some editor classes should be accessed as singletons onlyHugo Locurcio
This closes #37687.
2020-03-20i18n: Generate translation template for class referenceRémi Verschelde
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-09-24doc: Sync classref with current sourceRémi Verschelde
Fix a few missing bindings or unspecified argument names and default values.
2019-08-13doc: Sync classref with current sourceRémi Verschelde
2019-07-20Add docs for EditorInterface, EditorPlugin and EditorSceneImporterHenrique Campos
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-15doc: Sync classref with current sourceRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-09-18Improve EditorPlugin.xml and EditorInterface.xmlchar0xff
2018-09-15Update EditorInterface.xmlchar0xff
2018-05-16Exposed set/get_project_metadata in EditorSettings.Michael Alexsander Silva Dias
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-30Add interface for plugins to enable/disable other pluginsGeorge Marques
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-07doc: Sync classref with current sourceRémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde
Spaces in filenames are evil.
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-10-21makerst: Fix rst-ization of members and escaping of [Class]sRémi Verschelde
Fixes #11517.
2017-10-17[DOCS] EditorInterfaceFallayn
2017-10-11doc: Sync classref with current sourceRémi Verschelde
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]