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path: root/doc/classes/EditorInterface.xml
AgeCommit message (Collapse)Author
2020-07-20Document several editor-related classes to 100% completionHugo Locurcio
2020-07-06Expose methods to play scene from plugin codeYuri Sizov
2020-06-26Keep the bottom panel visible when enabling the distraction-free modeHugo Locurcio
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951.
2020-06-04doc: Sync classref with current sourceRémi Verschelde
2020-04-22Document how some editor classes should be accessed as singletons onlyHugo Locurcio
This closes #37687.
2020-03-20i18n: Generate translation template for class referenceRémi Verschelde
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-09-24doc: Sync classref with current sourceRémi Verschelde
Fix a few missing bindings or unspecified argument names and default values.
2019-08-13doc: Sync classref with current sourceRémi Verschelde
2019-07-20Add docs for EditorInterface, EditorPlugin and EditorSceneImporterHenrique Campos
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-15doc: Sync classref with current sourceRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-09-18Improve EditorPlugin.xml and EditorInterface.xmlchar0xff
2018-09-15Update EditorInterface.xmlchar0xff
2018-05-16Exposed set/get_project_metadata in EditorSettings.Michael Alexsander Silva Dias
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-30Add interface for plugins to enable/disable other pluginsGeorge Marques
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-07doc: Sync classref with current sourceRémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde
Spaces in filenames are evil.
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-10-21makerst: Fix rst-ization of members and escaping of [Class]sRémi Verschelde
Fixes #11517.
2017-10-17[DOCS] EditorInterfaceFallayn
2017-10-11doc: Sync classref with current sourceRémi Verschelde
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.