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path: root/doc/classes/DynamicFontData.xml
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2018-11-10Add a property to control DynamicFont anti-aliasingHugo Locurcio
- Editor font anti-aliasing can now be disabled in the Editor Settings. - DynamicFonts used in projects can now have their anti-aliasing disabled in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor.
2018-03-13Merge pull request #17094 from Calinou/add-dynamicfont-hinting-optionsRémi Verschelde
Add an hinting mode setting to DynamicFonts
2018-03-01Add documentation for the DynamicFont hinting propertyHugo Locurcio
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2017-11-24doc: Remove setters and getters now exposed via properties/membersRémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-10-12[DOCS] DynamicFontDataDio
2017-09-13doc: Sync classref with current sourceRémi Verschelde
[ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.