Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-01 | Merge pull request #40408 from Calinou/doc-font-missing-character | Rémi Verschelde | |
Document missing character behavior when drawing text with fonts | |||
2020-09-01 | Document missing character behavior when drawing text with fonts | Hugo Locurcio | |
See #40405. | |||
2020-08-07 | Document the lack of kerning support in DynamicFont | Hugo Locurcio | |
2020-07-20 | Add DynamicFont::get_available_chars() | Pedro J. Estébanez | |
2020-04-20 | doc: Sync classref with current source | Rémi Verschelde | |
Add missing enum bindings. | |||
2020-04-17 | Document DynamicFont limitations and a possible workaround | Hugo Locurcio | |
This closes #30014. | |||
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-12-03 | Improve the DynamicFont class documentation | Hugo Locurcio | |
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-04 | DocData: Re-expose parametric setters and getters | Rémi Verschelde | |
Setters and getters have been hidden from the documentation when the matching properties have been exposed, but some of them are parametric and require the name or index of a given parameter to be used. So they need to be properly documented with the type and name of the arguments they take. For example, CPUParticles' `set_param(Parameter param, float value)`. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-04-23 | Merge pull request #27724 from follower/patch-2 | Hein-Pieter van Braam | |
Add example of loading a font from .ttf file | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-06 | Add example of loading a font from .ttf file | follower | |
As this is a multi-step process it would be nice to have this documented. | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2018-12-20 | doc: Add missing commas after "If true/false" | Rémi Verschelde | |
2018-05-12 | Sync classref with current source | Rémi Verschelde | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-10-21 | makerst: Fix rst-ization of members and escaping of [Class]s | Rémi Verschelde | |
Fixes #11517. | |||
2017-10-12 | [DOCS] DynamicFont | Dio | |
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |