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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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DisplayServer.xml
Age
Commit message (
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Author
2021-10-05
Describe how window mode setter and getter works
DeeJayLSP
2021-09-21
Allow for mapping keycodes to current layout
Frixuu
2021-08-22
Define a default minimum window size to workaround rendering issues
Hugo Locurcio
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-03
Add MOUSE_MODE_CONFINED_HIDDEN
Aaron Franke
2021-05-07
OS: Remove native video API only implemented on iOS
Rémi Verschelde
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-18
Move tablet driver API from OS to DisplayServer.
bruvzg
2020-11-09
Merge pull request #42841 from HaSa1002/docs-lang-3
Rémi Verschelde
2020-11-01
Port code examples to C# (D)
HaSa1002
2020-10-28
Improve the documentation related to fullscreen and borderless settings
Hugo Locurcio
2020-10-01
Fix `screen_get_dpi` on macOS for non fractional display scales and restore d...
bruvzg
2020-09-17
Add window click-through support.
bruvzg
2020-07-26
Fix Return key events in LineEdit & TextEdit on Android
PouleyKetchoupp
2020-07-10
Fix cancel/OK button order on macOS
Daniel Ting
2020-07-04
[macOS] Implement seamless display scaling.
bruvzg
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-13
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/...
bruvzg
2020-05-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-03
doc: Sync classref with current source
Rémi Verschelde
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde