Age | Commit message (Collapse) | Author |
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* Simplified code a lot, bias based on normalized cascade size.
* Lets scale cascades, max distance, etc. without creating acne.
* Fixed normal biasing in directional shadows.
I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there.
Will need to be replaced by something else.
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The Optimized shadow depth range was removed in late 2020 in favor
of the Stable shadow depth range, but it still had a (broken) property
that allowed to enable it.
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This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
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This also clarifies some parts in the DirectionalLight documentation.
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A few extra renames for classes which were missed in last week's PRs.
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