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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Decal.xml
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Author
2023-02-13
Improvements and fixes based on Weblate comments
Haoyu Qiu
2023-02-04
Document visibility AABB caveats with decals, reflection probes and lights
Hugo Locurcio
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-07-30
Make Decal's `modulate` property affect emission color as well
Hugo Locurcio
2022-07-27
Tweak Decal distance fade defaults and add property hints
Hugo Locurcio
2022-07-04
Document changing the Decal and Light3D projector texture filter modes
Hugo Locurcio
2022-07-01
Clamp Decal's upper/lower fade to positive values
Hugo Locurcio
2022-05-20
Document Decal interactions with transparent materials
Hugo Locurcio
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-07-30
doc: Use self-closing tags for `return` and `argument`
RĂ©mi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-03-19
class reference proofreading
Paul Joannon
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-11-01
Port code examples to C# (D)
HaSa1002
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-04-17
Update many docs with recent rendering changes
clayjohn