Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-02-28 | Clarify Curve.get_closest_point uses baked points. | Ryan Roden-Corrent | |
Based on the doc, I wasn't sure if get_closest_point would return the closest baked point or the closest "source" point. It seems to use baked: https://github.com/godotengine/godot/blob/8faecd6a470aeef41084a32d74f4a131a5ef42b6/scene/resources/curve.cpp#L809 | |||
2020-12-01 | Fix incorrect `Curve3D.interpolate_baked()` description | Hugo Locurcio | |
The offset is in 3D units, not pixels. This closes https://github.com/godotengine/godot-docs/issues/4339. | |||
2020-11-16 | Clarify Curve3D.get_point_{in,out} position in doc. | Ryan Roden-Corrent | |
I verified this experimentally. I added a point at roughly (1,0,0), and dragged a handle back to the origin. The result was: ``` get_point_position: (0.991079, 0, -0.000069) get_point_in: (0.993409, 0, 0) get_point_out: (-0.993409, 0, 0) ``` | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-02-25 | doc: Sync classref for Packed{Int,Float}{32,64}Array additions | Rémi Verschelde | |
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks | Rémi Verschelde | |
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-01-16 | Rename OrientedPathFollow to PathFollowOriented | Danilo Villa (Davi) | |
2019-01-07 | doc: Fix wrong references found by new makerst.py | Rémi Verschelde | |
Thanks @PJB3005 | |||
2018-12-29 | doc: Fix references to setters and misc formatting | Rémi Verschelde | |
2018-09-23 | [Docs] Remove double-spaces from descriptions, as well a couple other small ↵ | LikeLakers2 | |
fixes | |||
2018-05-20 | Up vector implementation and OrientedPathFollow. | danilo2205 | |
2018-05-12 | Sync classref with current source | Rémi Verschelde | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2017-12-13 | [DOCS] Animation, CanvasItem, Curve3D, Curve | Will Nations | |
2017-12-07 | doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |