summaryrefslogtreecommitdiff
path: root/doc/classes/Cubemap.xml
AgeCommit message (Collapse)Author
2023-01-23Add "dedicated server" export mode which can strip unneeded visual resourcesDavid Snopek
2022-11-11Document Texture, CompressedTexture and Placeholder classesHugo Locurcio
2022-09-08Add class descriptions for Texture2DArray, CubemapArray and ↵MJacred
ImageTextureLayered, plus overhaul TextureLayered Co-authored-by: Clay John <claynjohn@gmail.com>
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-09-16Merge pull request #38051 from Calinou/doc-cubemapMax Hilbrunner
Document the Cubemap class
2020-05-12doc: Sync classref with current sourceRémi Verschelde
Adds API changes from the new GPU lightmapper.
2020-04-20Document the Cubemap classHugo Locurcio
The documentation was partly ported over from Godot 3.2.
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.