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path: root/doc/classes/Control.xml
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2022-09-30Fix typos with codespellRémi Verschelde
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).
2022-09-08Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander
2022-08-30Mention that grab_focus is more reliable deferredkobewi
2022-08-29Merge pull request #64119 from YuriSizov/theme-init-databaseRémi Verschelde
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too.
2022-08-26Add ThemeDB, expose previously static Theme methodsYuri Sizov
2022-08-25Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`Aaron Record
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (7)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-06-23enhancement: rename exposed property Control::minimum_size to ↵Pierre-Thomas Meisels
Control::custom_minimum_size
2022-05-19Merge pull request #61020 from timothyqiu/wait-busyRémi Verschelde
2022-05-17Keep input event as unhandled if they go through a control set to ↵Gilles Roudière
MOUSE_FILTER_PASS
2022-05-14Swap the meaning of CURSOR_WAIT and CURSOR_BUSYHaoyu Qiu
2022-04-25Merge pull request #60472 from KoBeWi/dragging_rightsRémi Verschelde
2022-04-24Improve descriptions for drag methodskobewi
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann
2022-03-13Expose methods for screen-space transformskobewi
2022-03-08Rename Control's Rect properties to exclude rect_ partMarcel Admiraal
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-10Reorganize inspector layout workflow for Control nodesYuri Sizov
2022-02-03Remove get_focus_owner() from Control, replaced by ↵Gilles Roudière
get_viewport()->gui_get_focus_owner()
2022-01-12Improve description of mouse_exited signalkobewi
2022-01-02Fix usage of "Return" in the docskobewi
2021-12-14Document get_minimum_size not called in some nodeskobewi
2021-12-06Rename minimum_size_changed() methodkobewi
2021-11-22Merge pull request #55151 from Chaosus/control_reset_sizeRémi Verschelde
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-22Merge pull request #54339 from ConteZero/line_edit_drag_and_dropRémi Verschelde
2021-11-15Fix drag and drop on LineEditConteZero
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-10-22Replace remaining usages of yield with new await keywordDuroxxigar
2021-10-19Implement TileMap patterns paletteGilles Roudière
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-10-04Fix some leftover references to idle_framekobewi
2021-10-04Add the base scale factor to the Theme resourceYuri Sizov
2021-10-01Allow shortcuts to have any number of bindings. Updated UI as required.Eric M
2021-09-21Add note that for _gui_input(event) event position is relative to the ↵skyace65
control origin
2021-09-02Make some enhancements to the POT generationMichael Alexsander
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-13Add bulk theme overrides to ControlPaulb23
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-29Add `auto_translate` toggle for automatic translationMichael Alexsander
2021-07-25Document caveats with Control's `mouse_entered`/`mouse_exited` signalsHugo Locurcio
2021-07-23Fix doc typosNicholas Huelin
This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
2021-07-14Improve Control's theme item methods documentationYuri Sizov
2021-07-13Add type variations to ThemeYuri Sizov
2021-06-30Fix editor suffixes and degrees conversionreduz
* Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.