Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp | |
PhysicsBody now has methods move_and_collide/test_move and needed properties for these methods: safe margin, locked axes (3D only). Moved collision_exceptions from StaticBody to PhysicsBody for 3D (same as 2D, and conforms to documentation). RigidBody doesn't have test_motion method anymore, it's now redundant with PhysicsBody.test_move. | |||
2021-03-18 | Disable backface collision with ConcavePolygonShape by default | PouleyKetchoupp | |
Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed. | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-03-30 | doc: Update classref with node renames | RĂ©mi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. |