Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-02 | Improve documentation related to physics collision shapes | Hugo Locurcio | |
- Document using convex decomposition in the editor. - Mention that "trimesh" is synonymous with a concave collision shape. - Add performance hints for each collision shape. | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2020-03-13 | Add LOTS of missing docs | Tomasz Chabora | |
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde | |
2019-06-30 | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | |
They are now generated automatically by doctool. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks | Rémi Verschelde | |
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-02-19 | Add warnings to docs for methods that return copies, not refs. | Joseph Catrambone | |
2019-01-26 | doc: Sync classref with current source | Rémi Verschelde | |
2018-12-20 | doc: Add missing commas after "If true/false" | Rémi Verschelde | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-10-02 | [DOCS] Update Polygon2D and CollisionPolygon2D | Chris Bradfield | |
2017-09-16 | Modified the descriptions for CollisionPolygon2D and created descriptions ↵ | FigyTuna | |
for CollisionPolygon | |||
2017-09-16 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |