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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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CollisionPolygon2D.xml
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2018-01-13
doc: Update version string in XML
Rémi Verschelde
2017-11-24
doc: Fix enum tags thanks to 2bc6db6
Rémi Verschelde
2017-11-24
doc: Remove setters and getters now exposed via properties/members
Rémi Verschelde
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-15
doc: Remove revision.module_config from version string
Rémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-10-02
[DOCS] Update Polygon2D and CollisionPolygon2D
Chris Bradfield
2017-09-16
Modified the descriptions for CollisionPolygon2D and created descriptions ↵
FigyTuna
for CollisionPolygon
2017-09-16
doc: Sync classref with current source
Rémi Verschelde
[ci skip]
2017-09-13
doc: Sync classref with current source
Rémi Verschelde
[ci skip]
2017-09-12
Changed the doc class generation to individual files per class. It is also ↵
Juan Linietsky
possible to save module files in module directories and the build system will recognize them.