Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-30 | Add support for controlling physics nodes' behavior when disabled | PouleyKetchoupp | |
New property disable_mode to set different behaviors: Remove: remove from physics simulation MakeStatic: change body mode to static (doesn't affect area and soft body) KeepActive: do nothing Extra change: Handle disable/enable node state with specific notifications, in order to differentiate global pause from disabled nodes. | |||
2021-06-07 | Rename CollisionObject3D input_event signal position and normal parameters | Marcel Admiraal | |
2021-06-03 | Update documentation for Transform3D | Aaron Franke | |
2021-04-29 | doc: Sync classref with current source | Rémi Verschelde | |
And typo fix from https://github.com/godotengine/godot-docs/pull/4882. | |||
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal | |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. |