Age | Commit message (Expand) | Author |
2022-08-29 | Expose input interaction virtual functions in CollisionObject | rafallus |
2022-08-22 | Replace Array return types with TypedArray | kobewi |
2022-08-18 | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew |
2022-08-12 | [doc] Use "param" instead of "code" to refer to parameters (7) | Andy Maloney |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov |
2022-04-29 | Improve CollisionObject2D and CollisionObject3D pickable documentation | Hugo Locurcio |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio |
2022-01-18 | Fix `input_ray_pickable` documentation for `CollisionObject3D` | rafallus |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp |
2021-07-31 | Merge pull request #50625 from nekomatata/body-one-direction-layers | Rémi Verschelde |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde |
2021-07-24 | Fix typo in CollisionObject documentation | Raul Santos |
2021-07-19 | One-directional collision layer check for rigid bodies and soft bodies | PouleyKetchoupp |
2021-06-30 | Add support for controlling physics nodes' behavior when disabled | PouleyKetchoupp |
2021-06-07 | Rename CollisionObject3D input_event signal position and normal parameters | Marcel Admiraal |
2021-06-03 | Update documentation for Transform3D | Aaron Franke |
2021-04-29 | doc: Sync classref with current source | Rémi Verschelde |
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde |