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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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CollisionObject3D.xml
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Author
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (7)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-04-29
Improve CollisionObject2D and CollisionObject3D pickable documentation
Hugo Locurcio
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-01-18
Fix `input_ray_pickable` documentation for `CollisionObject3D`
rafallus
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-31
Merge pull request #50625 from nekomatata/body-one-direction-layers
Rémi Verschelde
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-24
Fix typo in CollisionObject documentation
Raul Santos
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-07
Rename CollisionObject3D input_event signal position and normal parameters
Marcel Admiraal
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-04-29
doc: Sync classref with current source
Rémi Verschelde
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2020-03-30
doc: Update classref with node renames
Rémi Verschelde