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path: root/doc/classes/CollisionObject3D.xml
AgeCommit message (Expand)Author
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (7)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-04-29Improve CollisionObject2D and CollisionObject3D pickable documentationHugo Locurcio
2022-02-15Add an XML schema for documentationHugo Locurcio
2022-01-18Fix `input_ray_pickable` documentation for `CollisionObject3D`rafallus
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-07-31Merge pull request #50625 from nekomatata/body-one-direction-layersRémi Verschelde
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
2021-07-24Fix typo in CollisionObject documentationRaul Santos
2021-07-19One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp
2021-06-30Add support for controlling physics nodes' behavior when disabledPouleyKetchoupp
2021-06-07Rename CollisionObject3D input_event signal position and normal parametersMarcel Admiraal
2021-06-03Update documentation for Transform3DAaron Franke
2021-04-29doc: Sync classref with current sourceRémi Verschelde
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2020-03-30doc: Update classref with node renamesRémi Verschelde