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Godot with FMOD integration
RayHammer
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CollisionObject2D.xml
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Author
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (7)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-04-29
Improve CollisionObject2D and CollisionObject3D pickable documentation
Hugo Locurcio
2022-04-08
Add a note about collisions in different canvases.
Markus Sauermann
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-01-18
Fix `input_ray_pickable` documentation for `CollisionObject3D`
rafallus
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-31
Merge pull request #50625 from nekomatata/body-one-direction-layers
Rémi Verschelde
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-24
Fix typo in CollisionObject documentation
Raul Santos
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-16
Merge pull request #47395 from sygi/shape_idx_collision
Hugo Locurcio
2021-07-02
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
sygi
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-04-29
doc: Sync classref with current source
Rémi Verschelde
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2020-07-27
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-15
doc: Sync classref with current source
Rémi Verschelde
2020-07-10
Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-14
Complete documentation of some more classes
Tomasz Chabora
2019-07-22
Documents the need for input_pickable in _input_event
FlamyAT
2019-06-30
doc: Add default values to all properties
Rémi Verschelde
2019-05-02
Document CollisionObject2D pickable requires collision_layer
lopho
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-05
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-...
Rémi Verschelde
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-03-29
ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Ignacio Etcheverry
2019-01-26
doc: Sync classref with current source
Rémi Verschelde
2018-12-20
doc: Add missing commas after "If true/false"
Rémi Verschelde
2018-09-01
Improve ClassDB information for some some signal parameters
Kelly Thomas
2018-08-31
update class docs
Kelly Thomas
2018-02-27
doc: Remove status from hardcoded version string
Rémi Verschelde
2018-02-19
doc: Update version string in header
Rémi Verschelde
2018-01-25
doc: Sync with current source
Rémi Verschelde
2018-01-13
doc: Update version string in XML
Rémi Verschelde
2017-12-07
[DOCS] CanvasItem/Material/Layer, ClassDB, CollisionObject(2D)
Will Nations
2017-11-24
doc: Remove setters and getters now exposed via properties/members
Rémi Verschelde
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-15
doc: Remove revision.module_config from version string
Rémi Verschelde
2017-10-21
makerst: Fix rst-ization of members and escaping of [Class]s
Rémi Verschelde
2017-09-23
[DOCS] Update CollisionObject/CollisionObject2D class ref
Chris Bradfield
2017-09-13
doc: Sync classref with current source
Rémi Verschelde
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky