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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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CharacterBody2D.xml
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Author
2021-09-22
Port 2D improvement to move and slide 3D
fabriceci
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
Change platform detection by allowing select layers by type (wall or floor)
fabriceci
2021-08-20
add motion mode to handle TPS
fabriceci
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Add properties to CharacterBody for more move_and_slide options
fabriceci
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
RĂ©mi Verschelde
2021-07-15
Move sync to physics to StaticBody2D
PouleyKetchoupp
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-04
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp