Age | Commit message (Expand) | Author |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde |
2021-09-30 | Add latest changes added in the 3D version | fabriceci |
2021-09-28 | Set stop on slope on by default on CharacterBody. | fabriceci |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp |
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci |
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp |
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp |
2021-08-31 | Change platform detection by allowing select layers by type (wall or floor) | fabriceci |
2021-08-20 | add motion mode to handle TPS | fabriceci |
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-10 | Add properties to CharacterBody for more move_and_slide options | fabriceci |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde |
2021-07-15 | Move sync to physics to StaticBody2D | PouleyKetchoupp |
2021-06-30 | Fix editor suffixes and degrees conversion | reduz |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias |
2021-06-08 | Use degrees instead of rad for floor_max_angle property in CharacterBody | PouleyKetchoupp |
2021-06-04 | Linear velocity cleanup | PouleyKetchoupp |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-04 | Support for kinematic_motion in StaticBody | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-04 | Properties for move_and_slide and remove move_and_slide_with_snap | PouleyKetchoupp |
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp |