Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-29 | ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass] | Ignacio Etcheverry | |
Modified makerst to generate code tags for these to avoid hyperlinks to the same class. | |||
2018-11-10 | doc: Sync classref with current source | Poommetee Ketson | |
2018-05-12 | Sync classref with current source | Rémi Verschelde | |
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2017-12-07 | [DOCS] CanvasItem/Material/Layer, ClassDB, CollisionObject(2D) | Will Nations | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |