Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-29 | ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass] | Ignacio Etcheverry | |
Modified makerst to generate code tags for these to avoid hyperlinks to the same class. | |||
2018-12-20 | doc: Add missing commas after "If true/false" | Rémi Verschelde | |
2018-12-14 | Updated documentation to visible property in CanvasItem, closes #20809 | Juan Linietsky | |
2018-12-13 | doc: Sync classref with current source | Rémi Verschelde | |
2018-12-05 | Fixed CanvasItem.draw_multimesh() binding. | MrCdK | |
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-09-16 | Small documentation clarification added to CanvasItem. | Jared | |
2018-09-11 | doc: Sync classref with current source | Rémi Verschelde | |
2018-06-12 | Add support for tutorial links to makerst.py | robojumper | |
Also change the <tutorials> structure to make use of individual <link> tags | |||
2018-05-12 | Sync classref with current source | Rémi Verschelde | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-25 | [DOCS] Sync classref with current source | Poommetee Ketson | |
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Fix references to online tutorials after godotengine/godot-docs#1015 | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-22 | More precise description for is_visible_in_tree | PetePete1984 | |
2018-01-17 | doc: Replace some more "val" with "value" + sync | Rémi Verschelde | |
2018-01-15 | Filled tutorial field in most relevent classes. | Juan Linietsky | |
Added tutorial display in doc. | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2017-12-13 | [DOCS] Animation, CanvasItem, Curve3D, Curve | Will Nations | |
2017-12-10 | doc: Sync classref with current source | Rémi Verschelde | |
2017-12-07 | [DOCS] CanvasItem/Material/Layer, ClassDB, CollisionObject(2D) | Will Nations | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-24 | doc: Sync classref with current source | Rémi Verschelde | |
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-10-22 | classref: Sync with current source | Rémi Verschelde | |
Also fix hyperlink references to same class as per the guidelines. [ci skip] | |||
2017-09-23 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |