Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-04 | Update definitions of get_mouse_position methods | Marcel Admiraal | |
2022-01-09 | [TextServer] Improve ligature cursor handling. | bruvzg | |
Fix mid-grapheme hit test. Fix OpenType features property handling, add default features override option. Enable mid-grapheme cursor by default. | |||
2022-01-05 | Fix missing period in `CanvasItem.draw_primitive()` description | Hugo Locurcio | |
2022-01-04 | Improve the CanvasItem class documentation | Hugo Locurcio | |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-10-25 | Ignore empty Font resources as theme override. | bruvzg | |
Add range hint to font_size properties. Remove excessive `base_size` Font property. | |||
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-09-15 | Improve documentation related to MSDF font rendering | Hugo Locurcio | |
2021-08-27 | Makes FontData importable resource. | bruvzg | |
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support. | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-17 | Implement animation slice drawing in CanvasItem | reduz | |
* Added a function to ignore subsequent commands if they don't fall within the slice. * This will be used by the new TileMap to properly provide animated tiles. | |||
2021-03-18 | Documentation: Correct CanvasItem.draw_string position description. | Luke Hubmayer-Werner | |
Also add height warnings to Font.get_char_size and Font.get_string_size | |||
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-12-08 | Rename CanvasItem's hide signal to hidden | Marcel Admiraal | |
2020-11-28 | Merge pull request #43828 from Chaosus/restore_line_antialiasing | Yuri Roubinsky | |
Restored antialiased lines by emulation using triangle strips | |||
2020-11-27 | Restored antialiased lines by emulation using triangle strips | Yuri Roubinsky | |
2020-11-26 | [Complex Text Layouts] Add TextServer documentation. Update Font, ↵ | bruvzg | |
CanvasItem, Theme and modified controls documentation. | |||
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde | |
Includes various changes triggered by the refactoring of method bindings. | |||
2020-10-28 | Clarify what the "item_rect_changed" signal does | SirQuartz | |
2020-10-09 | doc: Sync classref with current source | Rémi Verschelde | |
2020-10-02 | Merge pull request #42451 from Duroxxigar/rename-toplevel | Rémi Verschelde | |
Renamed toplevel to be top_level | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-10-01 | Renamed toplevel to be top_level | Duroxxigar | |
2020-10-01 | Made toplevel a property for Node3D and CanvasItem | Duroxxigar | |
2020-09-26 | Translate GDScript Code Examples to C# (C) | HaSa1002 | |
Translates Code Examples in classes beginning with `C`. Includes: * Callable * CanvasItem * CharFXTransform * Color * ColorRect * ConfigFile * ConfirmationDialog * Control * Crypto | |||
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-07-29 | Add an example to the `CanvasItem.draw_string()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3374. | |||
2020-07-27 | Improve visibility documentation for CanvasItem and Node3D | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3840. | |||
2020-07-01 | Provide `draw_set_transform` defaults for rotation and scale | Andrii Doroshenko (Xrayez) | |
2020-05-15 | Document CanvasItem's texture filtering and repeating modes | Hugo Locurcio | |
This makes the CanvasItem documentation 100% complete. | |||
2020-04-17 | Clarify that angles must be specified as radians in the documentation | Hugo Locurcio | |
This closes #36356. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-13 | Add LOTS of missing docs | Tomasz Chabora | |
2020-02-26 | Docs: Improved wording and added links | Lunadin | |
- Added missing links to the Control node in BoxContainer - Added Oxford commas in BoxContainer and CanvasItem - Clarified ambiguous boolean wording in BoxContainer - Improved paragraphing in ScrollContainer's description - Simplified ControlPicker description | |||
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) | |
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-10 | [DOCS] Corrections and clarifications to classref | Chris Bradfield | |
2019-11-01 | Merge pull request #33229 from Jummit/document-force_update_transform | Rémi Verschelde | |
Document force_update_transform | |||
2019-11-01 | document force_update_transform | Jummit | |
2019-10-26 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-09 | Add `width` and `antialiased` parameters to CanvasItem `draw_rect()` | Hugo Locurcio | |
This also removes some duplicated editor code which is now obsoleted by the new parameters in `draw_rect()`. | |||
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | |
They are now generated automatically by doctool. |