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path: root/doc/classes/CanvasItem.xml
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2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
2020-01-10[DOCS] Corrections and clarifications to classrefChris Bradfield
2019-11-01Merge pull request #33229 from Jummit/document-force_update_transformRémi Verschelde
Document force_update_transform
2019-11-01document force_update_transformJummit
2019-10-26doc: Sync classref with current sourceRémi Verschelde
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-07-09Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`Hugo Locurcio
This also removes some duplicated editor code which is now obsoleted by the new parameters in `draw_rect()`.
2019-06-30doc: Remove null default values that can't be determinedRémi Verschelde
Applying #30187.
2019-06-30doc: Remove hardcoded default values from descriptionsRémi Verschelde
They are now generated automatically by doctool.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-05-23Change "Return" to "Returns" where necessary in XML documentationSean Heffernan
In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
2019-05-14Improve the CanvasItem documentationHugo Locurcio
This makes it clear that line width and antialiasing in `draw_multiline()` aren't implemented yet (see #16448).
2019-04-23Added inspector plugin documentation.Juan Linietsky
Fixed plugin bindings.
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-15doc: Sync classref with current sourceRémi Verschelde
2019-04-05Merge pull request #27465 from ↵Rémi Verschelde
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-03-29ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]Ignacio Etcheverry
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2018-12-20doc: Add missing commas after "If true/false"Rémi Verschelde
2018-12-14Updated documentation to visible property in CanvasItem, closes #20809Juan Linietsky
2018-12-13doc: Sync classref with current sourceRémi Verschelde
2018-12-05Fixed CanvasItem.draw_multimesh() binding.MrCdK
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-09-16Small documentation clarification added to CanvasItem.Jared
2018-09-11doc: Sync classref with current sourceRémi Verschelde
2018-06-12Add support for tutorial links to makerst.pyrobojumper
Also change the <tutorials> structure to make use of individual <link> tags
2018-05-12Sync classref with current sourceRémi Verschelde
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-25[DOCS] Sync classref with current sourcePoommetee Ketson
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-22More precise description for is_visible_in_treePetePete1984
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde
2018-01-15Filled tutorial field in most relevent classes.Juan Linietsky
Added tutorial display in doc.
2018-01-13doc: Update version string in XMLRémi Verschelde
2017-12-13[DOCS] Animation, CanvasItem, Curve3D, CurveWill Nations
2017-12-10doc: Sync classref with current sourceRémi Verschelde
2017-12-07[DOCS] CanvasItem/Material/Layer, ClassDB, CollisionObject(2D)Will Nations
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Remove setters and getters now exposed via properties/membersRémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-24doc: Sync classref with current sourceRémi Verschelde
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-10-22classref: Sync with current sourceRémi Verschelde
Also fix hyperlink references to same class as per the guidelines. [ci skip]
2017-09-23doc: Sync classref with current sourceRémi Verschelde
[ci skip]
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.