Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-13 | Expose methods for screen-space transforms | kobewi | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-04 | Update definitions of get_mouse_position methods | Marcel Admiraal | |
2022-01-09 | [TextServer] Improve ligature cursor handling. | bruvzg | |
Fix mid-grapheme hit test. Fix OpenType features property handling, add default features override option. Enable mid-grapheme cursor by default. | |||
2022-01-05 | Fix missing period in `CanvasItem.draw_primitive()` description | Hugo Locurcio | |
2022-01-04 | Improve the CanvasItem class documentation | Hugo Locurcio | |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-10-25 | Ignore empty Font resources as theme override. | bruvzg | |
Add range hint to font_size properties. Remove excessive `base_size` Font property. | |||
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-09-15 | Improve documentation related to MSDF font rendering | Hugo Locurcio | |
2021-08-27 | Makes FontData importable resource. | bruvzg | |
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support. | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-17 | Implement animation slice drawing in CanvasItem | reduz | |
* Added a function to ignore subsequent commands if they don't fall within the slice. * This will be used by the new TileMap to properly provide animated tiles. | |||
2021-03-18 | Documentation: Correct CanvasItem.draw_string position description. | Luke Hubmayer-Werner | |
Also add height warnings to Font.get_char_size and Font.get_string_size | |||
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-12-08 | Rename CanvasItem's hide signal to hidden | Marcel Admiraal | |
2020-11-28 | Merge pull request #43828 from Chaosus/restore_line_antialiasing | Yuri Roubinsky | |
Restored antialiased lines by emulation using triangle strips | |||
2020-11-27 | Restored antialiased lines by emulation using triangle strips | Yuri Roubinsky | |
2020-11-26 | [Complex Text Layouts] Add TextServer documentation. Update Font, ↵ | bruvzg | |
CanvasItem, Theme and modified controls documentation. | |||
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde | |
Includes various changes triggered by the refactoring of method bindings. | |||
2020-10-28 | Clarify what the "item_rect_changed" signal does | SirQuartz | |
2020-10-09 | doc: Sync classref with current source | Rémi Verschelde | |
2020-10-02 | Merge pull request #42451 from Duroxxigar/rename-toplevel | Rémi Verschelde | |
Renamed toplevel to be top_level | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-10-01 | Renamed toplevel to be top_level | Duroxxigar | |
2020-10-01 | Made toplevel a property for Node3D and CanvasItem | Duroxxigar | |
2020-09-26 | Translate GDScript Code Examples to C# (C) | HaSa1002 | |
Translates Code Examples in classes beginning with `C`. Includes: * Callable * CanvasItem * CharFXTransform * Color * ColorRect * ConfigFile * ConfirmationDialog * Control * Crypto | |||
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-07-29 | Add an example to the `CanvasItem.draw_string()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3374. | |||
2020-07-27 | Improve visibility documentation for CanvasItem and Node3D | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3840. | |||
2020-07-01 | Provide `draw_set_transform` defaults for rotation and scale | Andrii Doroshenko (Xrayez) | |
2020-05-15 | Document CanvasItem's texture filtering and repeating modes | Hugo Locurcio | |
This makes the CanvasItem documentation 100% complete. | |||
2020-04-17 | Clarify that angles must be specified as radians in the documentation | Hugo Locurcio | |
This closes #36356. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-13 | Add LOTS of missing docs | Tomasz Chabora | |
2020-02-26 | Docs: Improved wording and added links | Lunadin | |
- Added missing links to the Control node in BoxContainer - Added Oxford commas in BoxContainer and CanvasItem - Clarified ambiguous boolean wording in BoxContainer - Improved paragraphing in ScrollContainer's description - Simplified ControlPicker description | |||
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) | |
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-10 | [DOCS] Corrections and clarifications to classref | Chris Bradfield | |
2019-11-01 | Merge pull request #33229 from Jummit/document-force_update_transform | Rémi Verschelde | |
Document force_update_transform | |||
2019-11-01 | document force_update_transform | Jummit | |
2019-10-26 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-09 | Add `width` and `antialiased` parameters to CanvasItem `draw_rect()` | Hugo Locurcio | |
This also removes some duplicated editor code which is now obsoleted by the new parameters in `draw_rect()`. |