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Godot with FMOD integration
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Camera3D.xml
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Author
2022-08-03
Document Camera3D's frustum offset property requiring Frustum projection
Hugo Locurcio
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-17
Improve documentation for Camera3D's `current` member
Zak Grumbles
2022-05-16
Merge pull request #59596 from Calinou/doc-camera-project-ray-normal-origin
Rémi Verschelde
2022-04-08
Allow `size` values as low as `0.001` in Camera3D's orthogonal/frustum mode
Hugo Locurcio
2022-03-27
Improve documentation for `Camera3D.project_ray_{normal,origin}`
Hugo Locurcio
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-12-02
Fix various misused code tag in classref
Haoyu Qiu
2021-10-04
Remove ClippedCamera3D
reduz
2021-09-16
Merge pull request #49038 from madmiraal/fix-docs-3407
Max Hilbrunner
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-22
Fix miscellaneous doc typos and inconsistencies
Nicholas Huelin
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-14
Add is_position_in_frustum to Camera3D
Aaron Franke
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-05-24
Clarify documentation of Camera3D.get_camera_transform()
Marcel Admiraal
2021-03-19
class reference proofreading
Paul Joannon
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-10-27
Document hiding a Control when its reference point is behind the camera
Hugo Locurcio
2020-10-01
Link to demos from within the class reference
Aaron Franke
2020-05-15
Document the Camera3D's `effects` property
Hugo Locurcio
2020-05-01
Increase the default Camera3D field of view to 75
Hugo Locurcio
2020-03-30
doc: Update classref with node renames
Rémi Verschelde