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godot-fmod
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Godot with FMOD integration
RayHammer
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Callable.xml
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Author
2022-08-30
Mention that grab_focus is more reliable deferred
kobewi
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (7)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-03-14
Remove generating of null comparison operators from documentation
Yuri Roubinsky
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-02-12
Clarify identical `hash()` return values due to collisions
Hugo Locurcio
2021-10-29
Move the docs for constructors and operators out of methods section
Aaron Franke
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-17
Allow comparing equality between builtin types and null
George Marques
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-01
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
Lyuma
2021-05-03
Add RPC to Callable
reduz
2021-03-18
doc: Sync classref with current source
Rémi Verschelde
2021-03-02
Fix examples in Callable docs
kleonc
2021-03-01
Document missing Callable methods
HaSa1002
2020-11-10
doc: Sync classref to add operators after #43419
Rémi Verschelde
2020-11-09
Variant: Sync docs with new constructors, fixups after #43403
Rémi Verschelde
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-10-12
doc: Sync classref with current source
Rémi Verschelde
2020-09-26
Translate GDScript Code Examples to C# (C)
HaSa1002
2020-03-13
Add LOTS of missing docs
Tomasz Chabora
2020-02-22
doc: Sync classref with StringName/Callable changes
Rémi Verschelde